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TrippySMP rules

Build, trade, form nations, fight sieges. Do not cheat, do not be a creep.

Fair play

  1. One account per person. You must be 13 or older to play.
  2. No hacked clients, macros, auto-clickers, x-ray or exploits.
  3. If you find an exploit, report it with /report or in Discord.
  4. No trading in-game items, coins, land or accounts for real money.
  5. Once the store opens, if a purchase goes wrong tell us in Discord or at support@trippysmp.com before you go to your bank.

Land

  1. Nobody can break a block inside your claims.
  2. Outside a claim the world is open. What you leave in the wild you can lose.
  3. No claim blocking: no arms, no spaghetti claims, no town founded just to box in a neighbour.
  4. A town holding more land than its size allows can lose the extra land to a neighbour. The home block always stays yours.
  5. Town and nation names are real places or plausible ones. No slurs, no pretending to be a real leader.

Fighting

  1. PvP is on in the wilderness. It is off in the five cities, and in towns unless the mayor turns it on for the town (/t toggle pvp) or an owner for their own plot. Arena plots are always PvP, and during a siege battle PvP is on in the siege zone.
  2. Kill a player and you take one of their hearts. Die to one and you lose a heart. The cap is 20 and the floor is 5, so nobody is knocked out for good. Mobs, falls and drowning cost no hearts. Dying costs 1 coin.
  3. For your first hour on the server no other player can hurt you, and you cannot hurt them.
  4. Wars happen through sieges. Start one on a Friday, between 12:00 and 18:00 UK. It is fought that weekend in six one-hour battles, at 18:00 and 20:00 UK on Friday, Saturday and Sunday, with protections back on in between. A new town cannot be sieged for its first 30 days.
  5. No combat logging.
  6. No camping the city gates.
  7. Die within 400 blocks of a town and you keep your items and levels. Die in a siege zone and you keep your items. Either way tools and armour take 5% wear. Anywhere else you leave a grave. It holds your items for two hours and keeps your experience, and anyone who finds it can open it.

Chat

  1. English in global chat. Any language in town, nation and private chat.
  2. No harassment, hate, threats, doxxing or sexual content.
  3. No advertising other servers.
  4. No spam, no caps walls, no scamming. Use /trade so the trade is held for both sides.
  5. Appeal in Discord, not in chat.

Store

  1. Nothing sold gives you an edge in a fight or a siege. Crate keys are never sold: you earn them in game.
  2. The store is not open yet. When it opens, nothing in it will touch coins.

Punishments

Warn, then mute or kick, then a temporary ban, then a permanent one. Cheating, alt accounts, real-money trading and doxxing skip to a ban. A chargeback on a genuine purchase can also lead to a ban, after we look at the case. Every ban is recorded and can be appealed in Discord.